Elennsar wrote:In the Conan d20 RPG, certain races cannot become (at least without exposure to the environment where they exist, which in their own culture is "never"), certain classes.
There are exactly zero Cimmerian nomads other than those who left there and went to nomad lands and were around nomads long enough to justify taking the class as a multiclassing thing.
Naturally, if you grew up amongst people other than your own, you probably have their cultural traits (or some "outcast" cultural traits) rather than your original people's.
So that would be an excellent way to eliminate orc wizards most of the time while still leaving the "if it ever comes up, an orc isn't unable to learn wizardry." opening.
This.
"Bad at wizardry" may be an Orcish trait, but it is not THE orcish trait. It does not define Orcdom.
If an orc loses "bad at wizardry" (and either loses some equivalent advantage, or gains some equivalent drawback), that does not deorcify him. He still has all those other orc traits. Hopefully, a given race will have more than one or two racial traits.
"Good archer" may be an elf trait, but does that mean I can't play an elf swordsman and make him a damn good swordsman? An elf monk? An elf cleric?
The answer had better be no.
Similarly, an orc may be best suited to the barbarian lifestyle (racial skill ranks, whatever), but making a nonstandard orc should not be punished.
How this would work with racial benefits or flaws that actually do limit them in some pursuits more than others, I don't know.
Why do you want to limit them in some pursuits more than others?
Leaving aside discussions as to how many percentage points of difference equate to an unplayably subpar character, there should only be two class options available for
any race:
1) Able to compete equally with other races of the same class and level;
2) Not allowed, or unique/NPC only.
That's it. "Noticeably subpar" should not be a playable option
except through the player's allocation of resources. I can't stop you from stabbing yourself in the foot with a pocketknife, but I refuse to paint a target on your foot and hand you a knife labeled "footknife."
If you want to make orcs racially dumb, there are ways to do that.
If you want to make orcs racially savage, there are ways to do that.
If you want to make orc
PCs universally dumb or savage...I can't help you.
A lot of this problem is due to the nature of D&D magic. -2 Int hurts a wizard a lot more than -2 Str hurts a fighter, because there are ways around a Strength penalty. All else being equal, there are no ways around an Int penalty for a spellcaster - you are forever behind other spellcasters of equal level and resources, and that's sad.